Morphē

This artistic work includes 1500 sculptures created by an artificial intelligence network. The GAN was trained with 3D data of thousands of original sculptures from different art historical periods from museums worldwide. This is an unique project that demonstrates sculptural and artistic exploration in the age of an increasingly technologically diversifying and digitalized world. This approach is based on the idea that artistic creation has always been a practical confrontation with the status quo of technological and industrial developments and the accompanying processes of social change. In detail, it tries to capture the automated and invisible processes of new media technologies and to make them sensually comprehensible and tangible. It is raising the question of how creatively artistic work can already be „outsourced“ and „automated“ today, and what this does to our common conception of art.

Elaia

Eidos

Trained Sculptor

In the exhibition TRAINED SCULPTOR, results from the scholarship Module C: INNOVATIVE ART PROJECTS of the BBK Bundesverband are presented.

In it, artist Nikos Probst explores the influence of artificial intelligence in sculptural form-finding processes. For this purpose, he used a so-called Generative Adversarial Network (GAN). The GAN was trained by him with 3D data of 2000 sculptures from different museums worldwide. After the training, the GAN was able to independently generate new 3D models of sculptures from the data set. This data can in turn be used as a template to create real sculptural objects from.
The exhibition features 3 sculptures that were created by the GAN and then placed in real space using classical sculptural methods, such as bronze casting. The presentation of the objects is complemented by a video installation that documents the working methods of the GAN. In it, sculptures can be seen in continuous succession which are created and output in real time by the GAN.

blockism

A series of digital animations drawn into a 3D space and rendered out as 2D video.
The shapes are based on 3D objects and geometries that are rendered with different effects.

The shapes are influenced by the ideas and geometric principles of blockchain technology and the art form of minimalism. Below are impressions from the series. The videos can be viewed on the online marketplace Superare.com. There they will be uploaded one after the other in the next time.

generated digital abstract

During my experimentation with the machine learning software RunwayML and Playform.io I tried to use processes from painting techniques to further develop them with the help of artificial intelligent systems.
The results are the series „digital abstract“, the series „generated abstract“ and the series „digital cave“.

also the series digitized stream was created. This series is based on ancient asian paintings. Inspired especially by ukiyo-e style paintings, i have designed images that transform the traditional technique into a digital abstract look. For this I archived a large number of woodblock prints and trained a machine learning software to create new images in this traditional style. I processed the results digitally. In my work, I am concerned with the changes brought about by digitalization processes. Especially the storytelling in images is an exciting adaptation for this constantly changing form of reality. As we move our lives more and more into digital structures, the form of these narratives change. They are images from the future, fed from the past and we can only guess to recognize something.

artificial intelligence and machine learning

i started playing around with artificial intelligent software in 2020 to extend my artistic/creative practice. For the beginning I worked with the software RunwayML. I used the software to train an intelligent network that created new images based on various works I created in 2020.

In my exploration, I am interested in the use of new technological innovations and artificial intelligent systems and software to expand my artistic practice. The software or program becomes a collaborator in my artistic practice. It opens up an interplay between different analog and digital systems that interact in a network of different equally important actors.